Th4nks for Nothing Infanint
Infanint James
When you first encounter NYC-based creative Infanint James’ work, it’s not always clear what you’re looking at — that’s by design. From intricate 3D-printed keychains to recycled plastic sculptures, his world is one of curiosity and layered meaning — a playground of innovation that invites you to engage, explore, and ask: What is this? And how do I get one?
“If people already know what you're doing, then it's like, whatever,” he says. “But if you don't, if it's the first time you’re seeing it, you're interested. You’re like, okay, how can I get into this? What’s the reason behind it? What’s the bigger picture?”
Th4nks For Nothing Ashtrays
For Infanint, that bigger picture is how to set himself apart and how he’s expanding the tools and canvases of digital art. Recently, he started a series called MTA Bandit, born out of experimenting with the Meta Quest 3’s mixed reality feature. “I got the Quest in December and was using it inside,” he explains. “Then I thought, what happens if I take this outside — on the train?”
The project started as a personal design exercise. He figured that if he could design something functional that worked on the MTA — a system many New Yorkers ride and trust every day — then he could design furniture people would want to live with at home. It’s almost like proving he understood systems and space.
Initially created for himself, the videos from the MTA Bandit series quickly gained traction online. “It’s totally different from my usual stuff, but people got it,” he says. “Usually, I try to keep my ideas digestible. This was the first time I didn’t care if people understood — I just put it out there.”
Whether working on a solo VR art drop or a sneaker collab with a brand, it’s all part of what Infanint calls “owning the direction.” He means that literally — from building the assets, setting the tone and pace of the release, and deciding how the audience engages.
Th4nks For Nothing RGB Ring Collection
His work isn’t just about leaving things behind — it’s about building connections and excitement. That idea was at the heart of “Internet Access,” a nostalgic nod to early 2000s internet aesthetics, glitch graphics, and 3D software interfaces, which he co-presented with longtime collaborator Kristian Mentor of NULL NYC. The two first met in 2021 when Kristian invited Infanint to join his pop-up with a few experimental pieces. That early gesture of inclusion stuck with him, and years later, they had a full circle moment with Internet Access. It wasn’t just a show — it was an interactive community event.
“I brought my 3D printer to the venue. People came through with their own STL files,” Infanint says. “I thought I was just gonna be printing keychains. But it turned into this moment of people sharing work, collaborating, geeking out. It was beautiful.”
Another project that got attention online was his 3D rendition of a Telfar bag — a concept Infanint developed with his creative partners from Th4nks For Nothing. “That was actually produced with me and my boys — there’s three of us — and my homie who’s also part of the group, handled the modeling,” he explains. “We were thinking about how to make something that people already knew, like Telfar, and make it feel like ours at the same time. The logo is super simple, so we made a 3D silhouette of the bag.”
The group actually sat on the design for nearly a year before posting it. “We were scared Telfar was gonna see it and want to do something with it,” he laughs. “But honestly, that was the goal.”
Th4nks For Nothing 3D Telfar Bags from “It’s Just A Bag” series
Looking ahead, Infanint’s ambitions are scaling quickly. He’s working closely with Decimal, a company creating life-sized furniture using recycled and biodegradable materials. Together, they’re prototyping chairs, tables, and full-on room concepts that are as sculptural as they are functional. “Furniture is definitely a big thing for me,” he says. “But so is integrating tech like adding sensors, AI, and even robotics to my prints. I want people to talk to my lamps. I want my designs to respond.”
It’s not as far-fetched as it sounds. With tools like Cyberbrick Bamboo — a Kickstarter-backed initiative that simplifies coding for 3D objects — Infanint envisions a world where artists can bring their creations to life with just a few commands. He’s already working on automaton versions of his prints and testing them in real-world environments.
But perhaps the boldest vision of all? A project he calls “Smash Bros Footwear.” Inspired by the beloved Nintendo franchise, Infanint is developing a line of 3D-printed shoes where each pair represents a different “character.” The twist? All the shoes are made using the same underlying structure, much like how Super Smash Bros characters share a common move set. “Everyone’s different, but we’re all in the same game,” he explains. Through a partnership with German 3D shoe company Zellerfeld, he’s already started prototyping and plans to onboard other designers under his brand Th4nks for Nothing to co-create their own “characters.”
In a world of fast drops and endless clout-chasing, Infanint’s approach is refreshingly intentional. His work doesn’t scream for attention — it whispers, waiting to be discovered, understood, and felt.
“I just want people to see something and be like, ‘Damn, this made me feel something,’” he says. “That’s the only goal.”
Th4nks For Nothing Tabi Can Coaster Sleeves